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UX Design - Ubisoft Nadéo

October 2018 - March 2019

6-month contract

After my internship, I wanted to explore UX Design in order to understand game production within a development team.

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During six months, I worked at Ubisoft Nadeo on different tasks: internal playtests, menus, user tasks, UI, feedbacks…

I could either improve existing game mods or help game developers, UI artist, and game designer on the next big project.

 

As the only UX designer, I had to centralize the data and to deal with subjects related to the UX to meet the needs of the team, and it was a truly enriching experience. 

Missions

User Testing

- Organize tests to evaluate the improvement of mods or future games (paper tests, surveys, user tests...)

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UX

- Create and iterate mockups and wireframes: menu flows, UI, feedbacks, etc. with designers and programmers.

- Consideration of the TRC (technical requirement checklists)

- Create user tasks

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Benchmarking

- Analyse competing games

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