Firebusters
Pitch
Firebusters is a two players cooperative game which takes place in a burning Parisian building. The two players incarnate two firemen puppets that are sent to take care of the situation. The game is meant to be played with the user’s smartphone as a “motion sensing” controller. Each of the two firemen have one tool in their possession “an axe and an extinguisher” and will have to cooperate inside burning corridors and close danger situations.
Configuration
Platform : PC + 2 Smartphones
Type : Sandbox - Action
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Tasks
Benchmarking
- Alternative controllers
- Usage of gyroscope in mobile games
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Designing
- Steps of the tutorial (basics and teleportation)
- Assigment of inputs (movement of the hand, muscular fatigue)
- Relaxing atmosphere
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Iterative playtesting
- Each mechanic (motions, actions)
- Tutorial (comprehension and learning)
- Bugs tracking
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Team
Programmers
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2D/3D Artist
Game Designer
Sound Designer
UI/UX Designer
Producer
Thibault Baron
Hugo Guillou-Esteve
Pierre Lecouvey
Thaïs Arias
Alexandre Bobe
Marie Lou Boisaubert
Jean-Elie Docher


