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Firebusters

Pitch

Firebusters is a two players cooperative game which takes place in a burning Parisian building. The two players incarnate two firemen puppets that are sent to take care of the situation. The game is meant to be played with the user’s smartphone as a “motion sensing” controller. Each of the two firemen have one tool in their possession “an axe and an extinguisher” and will have to cooperate inside burning corridors and close danger situations. 

Configuration

Platform : PC + 2 Smartphones

Type : Sandbox - Action

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Tasks

Benchmarking

- Alternative controllers

- Usage of gyroscope in mobile games

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Designing

- Steps of the tutorial (basics and teleportation)

- Assigment of inputs (movement of the hand, muscular fatigue)

- Relaxing atmosphere

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Iterative playtesting

- Each mechanic (motions, actions)

- Tutorial (comprehension and learning)

- Bugs tracking

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Team

Programmers

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2D/3D Artist

Game Designer

Sound Designer

UI/UX Designer

Producer

Thibault Baron

Hugo Guillou-Esteve

Pierre Lecouvey

Thaïs Arias

Alexandre Bobe

Marie Lou Boisaubert

Jean-Elie Docher

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